Conspiracy Queen

Your Guide to Conspiracy: Take The Crown

So, what is Conspiracy: Take the Crown?

Conspiracy: Take the Crown is a unique set made specifically for drafting!  Players will draft the set and then split up into pods of four players for a game of free-for-all multiplayer. Each Conspiracy: Take the Crown booster pack contains one card that specifically affects the draft, deck-building, or monarch during the various phases of the game. Unlike our usual MTG events, Conspiracy drafts do not have rounds — whoever wins each pod is the winner of the game!

Format Rules

Players will begin with a regular Booster Draft, using three Conspiracy: Take the Crown booster packs.

Similar to previous Conspiracy product, this set adds fun twists and mini-games to the drafting experience.

Once the draft is complete, players are given time to construct their decks and split into groups of three to five players.

Once split, each group plays one or more Free-for-All multiplayer games.

Each player starts with twenty life and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table. Determine which player goes first by rolling dice. The player who goes first gets to draw a card for their draw step (unlike a regular two-player game).

During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they don’t explicitly say they must be used on “you”).

The last player left standing in each game wins!



Conspiracy: Take the Crown is unlike any Magic The Gathering set that came before! (except Conspiracy, which is pretty similar I guess…)


Each Conspiracy: Take the Crown booster has one special card, identifiable by the crown watermark on it. These will touch parts of the game that cards normally can’t—they’ll either affect the draft or deckbuilding or the start of the game. Some have the “conspiracy” card type, but there are a variety of others. Cards with the “Conspiracy” card type are played in the command and typically their effects last throughout the game.

You’ll want pens and sticky notes or note cards available for players to write down secret information that is required by some of these special cards.

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This mechanic is at the heart of the set’s game play. Some cards say you “become the monarch” or have effects that vary depending on the current monarch.

There is no monarch as the game starts, and there is never more than one monarch in the game at a time. Players claim the title by dealing combat damage to the current monarch player, or with any spell or ability that says “you become the monarch.”

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Players can use the reminder token card found in Conspiracy: Take the Crown booster packs or their constructed crowns to signify the current monarch. The current monarch should also record their name on the Royal Proclamation of Ascendancy you received in your kit.


Ways to Play

There are a few different ways to play Conspiracy: Take the Crown. Area 52 will be holding several store events where players can buy into Conspiracy drafts and win prizes.

Another great way is for a player (or players) to pitch in and buy a booster box of Conspiracy cards. The cards can then be sleeved and saved so the group can have fun drafting their collection as often as they like.

Above all, Conspiracy: Take the Crown is meant to be FUN. Mix it up however you like to find your own ways to take the crown.

Conspiracy: Take the Crown launches on Friday, August 26.

[Most of the content in this post comes from Jordan Comar’s excellent WPN article, What to Know About Conspiracy: Take the Crown, which can be found here!]


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